Archive for Strategy

The Change: A Guide to Peaceful, Easy Streaming

We did a little work on streaming last week, in an effort to find you some stolen bases. But stolen bases are just one of the few things we’re all trying to cobble together here in the final month. You might be in a head-to-head league, looking to add one counting stat or another in your playoffs, or in a roto league where you’re furiously fighting for a category. Either way, you need power, speed, relief stats or spot starts, and either way, the context is key.

This is the guide for those that find themselves in that situation but don’t have the time to get granular. All you have to do is look at the team your potential player is facing, and you’ll know enough to make a decent move. Hopefully it won’t let you down — you’re already standing on the ground.

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Ottoneu 101: Trade Deadline

“The trade deadline is fast approaching.” – Hard to believe that time is here.  This season has flown by, hasn’t it? With just one week before rosters solidify for the final stretch, now is as good a time as ever to ensure new Ottoneu owners are fully prepared for the future, which is now fast becoming the off-season.  Joe recently outlined the mindset that’s needed to approach the trade deadline strategically, depending on your place in the standings, but since it’s also my job to cover Ottoneu on these pages, I’ll take a more mechanical look at what happens at this critical point in the season.

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DFS Strategy: Visualizing Player Covariance

In this series, I often talk about player covariance — or the effect that a player’s performance has on his teammates and opponents — and its importance in building DFS lineups. This week, I’d like to expand on some nuances within that topic by looking at a visualization of this phenomenon.

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Designing League Incentives

I’m no artist, but as we enter August let me paint a picture of what I see happening in many fantasy leagues:

“My team started fast and I was optimistic in May, but since then I’ve fallen out of the race and am now looking only towards next season.”

“My league’s title chase appeared to be close in June, but just a month or so later it now looks like it’s really over – it’s a one (maybe two) horse race.”

“Our league trade deadline is still 30 days away but no one is really buying at this point.  It makes for a tough sell.”

“A lot of the owners in my league seem like they’ve checked out for the summer.  There’s just not a lot of activity from those teams lower in the standings.”

Familiar? Of course I’m using very broad brush strokes here but you get the point: it’s rare to find a fantasy league that has a hot race involving half your league’s teams in August (and I’m not sure I’ve ever seen one in September).  But this isn’t really surprising, is it? Still, if you’ve ever won a fantasy league then you know the only thing better than winning is winning a competitive fantasy league.  We all want to win among the best, don’t we? That’s what bragging rights are all about.

My original intent for this article was to debate whether or not it’s possible to legislate competitiveness within your fantasy league, but we’ll just skip to the conclusion and say “it’s not”. This fact is probably obvious to you but in 20 years of being a fantasy commissioner I can tell you I’ve tried many times to drive competition up and down the standings each season, but in the end there’s no secret sauce.  Instead, I’ve come to the conclusion that attempting to build an active league is far better than trying to manufacture a competitive one, so today I’ll leave you with a few ideas that might help increase engagement in your league, and also ask for your feedback on what else might be working for you.

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How to Turn an Easily-Acquired Giancarlo Stanton into Nothing in Three Easy Steps

Almost three years ago, Ryan Braun was suspended and he got cut in a number of ottoneu leagues. I wrote about the chain reaction that occurs when a guy like Braun becomes a free agent.

Just this week, an arguably more interesting scenario played out in the FanGraphs Staff League Two, when a $62 Giancarlo Stanton was kicked to the curb, and a there are a number of lessons to learn from it.
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Quantifying the Impact of Stacking in DFS

This week over at SaberSim, I released a tool that allows users to view more detailed projected performance for their lineups. Rather than just adding up projected points for each player, this new Lineup Analysis tool allows us to view mean, median, standard deviation, and percentile projections for the lineup as a whole. In other words, rather than combining each player’s distribution separately, SaberSim analyzes the performance of the entire lineup across each simulated game.

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Building DFS Lineups for Small Slates

So far, this weekly column has largely focused on various general aspects of DFS strategy for the first half of the post, and specific projections for the day in the second half. Today, I’d like to switch gears a bit and discuss my process for building lineups in small (2-5 game) slates, using today’s early 3-game slate as an example.

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DFS Strategy: Isolating Projection Quartiles

Last week, I discussed the importance of randomness in DFS, and some strategies one can use to take advantage of the large amount of random variation that occurs in daily fantasy. I’d like to expand further on that topic today by delving deeper into the process of focusing on specific portions of player projection distributions.

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Streaming for Stolen Bases by Catcher

This week I am doing Part 2 of my ground-breaking, innovative, revolutionary, completely original piece from two weeks ago that no one has ever thought of before, but before I do I want to mention that it was pointed out to me that our very own Alex Chamberlain did some fantastic articles covering the exact same premise for DFS last season: Read the rest of this entry »


DFS Tournament Strategy: A Success Story

In these weekly posts over the past couple months, I’ve talked a lot about moving beyond projections when building DFS lineups for large field tournaments, utilizing other strategies to increase upside and the chances of a big win. This idea was hard for me to accept for at first, and may be for some of you as well, but the more I’ve looked into daily fantasy and played it myself, the more I believe that it’s essential to utilize game theory in DFS, and move past using only mean projections in building lineups.

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