Archive for Strategy

Quantifying the Impact of Stacking in DFS

This week over at SaberSim, I released a tool that allows users to view more detailed projected performance for their lineups. Rather than just adding up projected points for each player, this new Lineup Analysis tool allows us to view mean, median, standard deviation, and percentile projections for the lineup as a whole. In other words, rather than combining each player’s distribution separately, SaberSim analyzes the performance of the entire lineup across each simulated game.

Read the rest of this entry »


Building DFS Lineups for Small Slates

So far, this weekly column has largely focused on various general aspects of DFS strategy for the first half of the post, and specific projections for the day in the second half. Today, I’d like to switch gears a bit and discuss my process for building lineups in small (2-5 game) slates, using today’s early 3-game slate as an example.

Read the rest of this entry »


DFS Strategy: Isolating Projection Quartiles

Last week, I discussed the importance of randomness in DFS, and some strategies one can use to take advantage of the large amount of random variation that occurs in daily fantasy. I’d like to expand further on that topic today by delving deeper into the process of focusing on specific portions of player projection distributions.

Read the rest of this entry »


Streaming for Stolen Bases by Catcher

This week I am doing Part 2 of my ground-breaking, innovative, revolutionary, completely original piece from two weeks ago that no one has ever thought of before, but before I do I want to mention that it was pointed out to me that our very own Alex Chamberlain did some fantastic articles covering the exact same premise for DFS last season: Read the rest of this entry »


DFS Tournament Strategy: A Success Story

In these weekly posts over the past couple months, I’ve talked a lot about moving beyond projections when building DFS lineups for large field tournaments, utilizing other strategies to increase upside and the chances of a big win. This idea was hard for me to accept for at first, and may be for some of you as well, but the more I’ve looked into daily fantasy and played it myself, the more I believe that it’s essential to utilize game theory in DFS, and move past using only mean projections in building lineups.

Read the rest of this entry »


DFS Strategy: Utilizing Percentile Projections

Traditionally, daily fantasy sports projections use average projected points as the primary method of evaluating players. While one can get a sense of a player’s consistency and upside based on their batting profile and game log, it is difficult to accurately and precisely project players’ upside in terms of DFS points and performance relative to each other.

Read the rest of this entry »


Streaming for Stolen Bases by Pitcher

Have you ever had an idea that seemed crazy? Or maybe tried something with no real clue how it would pan out? Well, this is one of those times. Read the rest of this entry »


DFS Projections: Context and Lineup Strategy

SaberSim Daily Projections

Daily projections require a great deal of context in order to project each specific game. SaberSim daily projections account for lineups, starting pitchers, and bullpens, as well as more nuanced factors like weather, umpires, park effects, home/away, handedness splits, and more. Even within these specific factors, there’s a tremendous amount of detail involved, and constant room for tweaks and improvements. For instance, the park effects are not applied broadly, but rather based on how they affect each individual outcome (BB, K, 1B, 2B, 3B, HR) for left-handed and right-handed batters.

Read the rest of this entry »


DFS Ownership and Fading Strategy

When I first began playing DFS, I approached it with the belief that a good projection system is all that is needed to be successful. I still believe that accurate projections are very important for all forms of fantasy baseball (I run a sports projections site, after all), but over the past year or so that I’ve played DFS, I’ve come to better understand the deeper level of strategy needed to be successful in large-field DFS tournaments (commonly called GPPs).

Read the rest of this entry »


Preparing for a New League Type

It’s been a wild week in the Bell household! My wife and I welcomed our third child into the world last Friday… A healthy baby boy to go along with our two lovely daughters. On top of that my oldest daughter played in her first tee-ball game. My heartstrings were pulled a lot last weekend.

With all of that going on, I also received an invitation to play in a test league for a new fantasy baseball format. You may recall that Ron Shandler created and ran a monthly game format during the 2015 season. The game was intended to be a middle ground between the ultra-fast, yet time consuming, DFS format and the sluggish grind of the six-month long rotisserie game. That original incarnation of the game was closed down but league hosting site Fantrax.com is attempting to bring back a slightly different version. They set up two test leagues composed of various industry analysts (and me, somehow!) in order to garner feedback and suggestions on how to make the monthly format work.

What follows is an outline of the rules, the participants, and the strategy I used in selected my roster. After I share my process, I’d love your feedback and thoughts on what you would have done differently. Read the rest of this entry »