Defining the Factors that Impact Player Prices in Ottoneu
I talk a decent amount about inflation. It comes up in my rankings intro, I have discussed in on the Keep or Kut podcast, and it is a regular topic of debate in the Ottoneu Slack community. But that is hardly the only thing that impacts player prices and it is not the only factor I consider when preparing for an auction.
There are eight factors that impact the price I expect to pay and will pay for a player at auction, and I want to define and explain those today. They can be broadly broken into three categories: Player Factors, Team Factors, and Market Factors.
Player Factors
Player Expected Production – This is the largest chunk of what determines a player’s value and is, quite simply the production I expect to get from the player moving forward. I am purposely choosing the word “Expected” vs. “Projected” production because I want to distinguish between projections like Steamer, ZiPS, ATC, THE BAT, etc. and other methods or estimating a player’s production. I primarily use projections for this purpose, but some things might make me increase or decrease my expected production for a player relative to his projections. The important thing for now is that the main factor that goes into player value is what you expect that player to produce.
Player Potential – This is where prospects and injured players get Ottoneu value. I do not think Shane McClanahan will have an expected production this year, but I do expect him to have production in future years. Same goes for Walter Jenkins. Differently, I do expect value this year from Junior Caminero, Kyle Manzardo, and Drew Gilbert, but I expect more production from them in the future. And that impacts how I value them.
Team Factors
Team Expectations – Is my team going to win this year? Is my team so good that I can compete no matter what else I add? Or so bad that I can’t compete no matter what? Is my team right on the border where the right acqusitions might be game changers? The answers to these questions may impact how I think about the price a player is worth to me. If my team is stacked, ready to win, but needs another top-tier bat, my willingness to pay for or trade for Aaron Judge is higher than if my team is already a very heavy favorite or not at all in a position to win.
Roster Considerations – Do I have a deep MI and a shallow OF? Did I keep Juan Soto and Ronald Acuña Jr., and Rafael Devers but not enough useful SP? Again these questions impact what I will pay for a player at auction or via trade (or as a keeper). Whether or not José Ramirez is a $50 keeper or auction target is in part a question of how I expect José Ramirez to perform, but it is also a question of who else I have to play 3B and util and how he fits my roster.
Market Factors
Inflation – Finally we get to inflation! Inflation in fantasy keeper leagues is a measure of how much more or less players will cost at auction as a result to the excess money available (or unavailable) after keepers are locked. When getting started, before any players have been rostered, each league has $4800 to spend and 480 roster spots to fill. There is a theoretical set of 480 players who are the “right” 480 players to roster and those players are worth, in total, the $4800 that will be spent on them.
Going into a second-year auction, this is still all true – the league still has $4800 to spend and 480 spots to fill and there are still a theoretical 480 players who are the best ones to roster and they are still worth $4800 total. But some of those players have been kept. In theory, the only players kept are those who are worth more than they cost. That means that if teams keep 360 total players for $3000 total, those players might be worth $3600. The remaining player pool is 120 players worth $1200, but teams have $1800 to spend on those 120 players. Regardless of any other factors – the team and player factors above, the other market factors below – each of those 120 players will cost more (in fact, they are worth more) simply because the market has more money to spend on them.
That is inflation. Inflation is not what happens because managers in a league prefer paying up for star players rather than building balanced rosters (see: league dynamics below). Inflation is not what happens when there is only one ace-level SP available so everyone wants that player (see: scarcity below). Inflation is not what happens when the last good OF is nominated and there are still three teams that need an OF (see: auction dynamics below). Inflation is simply the increase or decrease in average player price you can expect as a result of the relationship between amount of money spent on keepers and the amount of value those keepers represent.
League Dynamics – This may feel like a bit of a catch-all, but it’s basically the things that vary league-to-league that can impact player costs and therefore player value. Some leagues are far more aggressive about making trades in-season while others can be pretty quiet. Some leagues have teams that save money for in-season auctions or who are willing to cut star players to free up cash; others don’t. And these dynamics can change how I think about player values. An active trading league, I would rather go into the season with a lineup full of studs, even if it has a couple of holes and very little depth. A league that doesn’t trade much, I want to have a full, deep roster of solidly productive players, even if I lack elite stars.
Scarcity – Scarcity can come up across two dimensions: position and production. If someone cut Francisco Lindor and the next-best SS available is Ezequiel Tovar, the market for Lindor is going to be very strong. He might be a $30 player based only on production in a league with 30% inflation, but $39 likely won’t get it done. There will be at least a couple of teams in need of SS help willing to break the bank to add him. Same can happen if the market is thin at any others spot.
This can also happen if there isn’t much elite production available. If there are plenty of strong OF available, but Juan Soto is the only player worth spending $50+ on, his price will get pushed up higher than you might expect. Teams with money to spend might have alternative options at OF, but they all know that if they don’t go get Soto, they won’t get a star at all.
Auction Dynamics – Every auction is different, not just because leagues are different (though that is part of it) but because things like the order in which players are nominated can have a big impact on prices. If you took two leagues, with the same managers, all the same players kept at all the same prices, you would not get two matching sets of auction results. If there are 3-4 middle infielders that all teams covet, the order in which they are nominated can impact their prices. So can the order of players at different positions. I often go into a draft thinking I need one star-level bat at one of two positions. Depending on the order star players come out, how others are bidding, etc., I might end up with a $45 Jose Ramirez and a need to spend on mid-tier OF or a $45 Fernando Tatis Jr. and a need to find a less expensive 3B. Beyond this, you get things like runs on a position re-setting the market, managers going on tilt after a set of frustrating losses, etc. Managers will even make bids out of frustration, or to take revenge on someone who outbid them. People will make bids they don’t expect to win.
An Example
Imagine a league where I know I need an ace-level SP and I am trying to figure out my max bid on Gerrit Cole. I start by looking at what I expect him to produce, and determine he is a $40 SP in that format. I next look at his future production and determine that while he is a safe bet for the future, he isn’t likely to gain value, so I don’t want to boost his value based on the future.
Next, I look at my team. Maybe I determine my team is a contender, but only if I can add the ace I need. I also look at the rest of my roster and determine I need some OF depth and another MI, but they aren’t my priorities. I have 12 spots open and $100 to spend. With those team dynamics in mind, I might boost Cole to a $50 value for my team, based on what he means to my roster and my lack of other high-cost needs.
After that, I look at inflation and determine league inflation is about 25%, which means that other managers who view Cole as a $40 SP are going to have $50 to spend on him, and another manager who views him as a $50 value for their team might have $63 to spend on him.
I also take note of other SP out there. Yoshitomo Yamamoto will be available. Maybe Corbin Burnes was cut as well. I might prefer Cole and keep him atop my list, but the alternative options are out there and I know that if another manager wants to go over $60 for Cole, I can pivot, so I set my value for him at $55. Meanwhile, I determine I would spend $40 on Yamamoto or Burnes.
Now the auction starts. Yamamoto is nominated first and I am in the bidding up to $40, but other managers are willing to spend more, so he goes for $46. I notice at that time that two managers were bidding at the end and assume the one who stalled at $45 is likely in on Cole, Burnes, or both.
Next comes Cole and the bidding is wild. I make a $55 bid but that isn’t enough. However, I have updated my value on him after Yamamoto went. My options are getting more limited, and with fewer alternatives, Cole is more of a priority. So I am willing to go up to $58, but another manager bids $59 and I am out.
Now I know Burnes is my last shot. He was my third choice of the three, but at this point, that doesn’t matter. My choice isn’t Burnes or another ace – it is Burnes or no ace at all. As a result, I determine I am willing to pay $60 for Burnes. He gets nominated and I end up buying him for $48. That’s 20% more than the value I had for him going into the auction, but a sizable discount on what I was willing to pay by the time he was nominated.
So if you stuck with me through all of this – what did I miss? What other factors impact player prices?
A long-time fantasy baseball veteran and one of the creators of ottoneu, Chad Young's is the Managing Editor for RotoGraphs, and can be heard on the Keep or Kut Podcast. You can follow him on Bluesky @chadyoung.bsky.social.
I think you got pretty much most if not all of the possible factors. I will say that, if there are others in your league who have Cole, Yamamoto and Burnes as their top 3, you may have to pay more to get the last guy in that tier. One has to hope that no one else has a lot of money to spend at that point in the auction, otherwise it could be quite a bidding fight. In essence, get the guy you want as one shouldn’t necessarily bank on a discount when it comes to the last guy in a tier.
Agreed. Last guy in the tier usually comes at a premium. Sometimes that premium is still the best option but I prefer not to wait
The reality is that once you miss on Yamamoto or Cole and you KNOW you must get Burnes for your roster construction (meaning an ace is essential) Burnes value becomes irrelevant. You just have to hope you win him. Sometimes that means a discount if no one else is in and sometimes that means he’s the most expensive of the three. But if you stop at your limit on Burnes and don’t adjust to something else you will leave the auction with too much cash or over spend later.
I don’t think anything there is wrong, but I would say I think we sometimes convince ourselves that we absolutely have to have one of two or three players and it’s rarely the case. Even if there are only 3 elite pitchers, my experience has been that there are still options if they get way overpriced. I say that with two long term leagues where a ton of players are kept so auctions are relatively thin. Even in those leagues, I’ve always found there is a viable alternative.
You can get two or three elite relievers and a couple of upside starters for $60 if that’s what the elite starters cost. Hell, they’d probably cost less than that and there’s nothing wrong with coming out of the draft with a few bucks to use on waiver pickups, because we all know there’s a ton of guys who pop up throughout the season who weren’t drafted. Or maybe you had a cheap fifth outfielder or infielder you liked who isn’t REALLY someone you should bank on. Just to pick random examples: guys like Vaughn Grissom, Ezequiel Tovar, James Outman, Alec Bohm. Maybe you think those guys can be viable starters, but they’re definitely not guys you can say “I know I’ve got that position covered all year.” So if the SP market goes nuts at the draft, you could get someone like Trea Turner or Mike Trout, or maybe even two guys like Manny Machado and Xander Bogaerts. They’re either going to be a giant upgrade on your upside guy or you can trade someone for pitching if your upside guys spike, too. I just have never seen the scenario where there are only a small number of viable options ahead of the draft (could happen if you wait around in the draft and other options have gone off the board). I just think it’s a great way to hose yourself if you go in and say “I must have one of these three no matter what.”
Agree on all of that. My general comment here is this. Don’t leave an auction with a plethora of cash. Leave it with a plethora of viable points.
A lot of this also comes down to how much cash you have, relative to your lineup needs vs bench needs and open roster spots.
I very much agree with this, and don’t think it’s an entirely different strategy, but more of a Plan B (or Plan C) that at some point the bidding for the “must have” player(s) is so beyond your budget that it’s better to pivot and look to gather value elsewhere, whether via upgrading decent-but-not great positions, building assets for trade or leaving extra cash for the waiver wire and getting a breakout or two. But Chad is basically right, if you know you need someone(s), you might need to go a lot higher than expected. But there’s still gotta be a point past which you need to pull the parachute cord. Not to torture this metaphor, but I like to think of my alternate landing zone ahead of time if I need to bail out.
For me, if I have the cash to get the guy I want and I know I want one of Cole or Burnes or Yamamoto I will pick the one I want and bid to win. The timing of when they go up and who actually won them and how the other managers have them ranked or tiered is a massive factor here. So just get your guy especially if you have the bully cash.
One comment I would add here. Whether you play to leave an auction with $0 or $10 or whatever you should always try and budget to assume NO MORE than $20 allocated to 10 roster spots.
Meaning if you have 70 and 17 spots you should plan to spend $50 on 7 players and $20 for 10 players. Adjust accordingly based on your needs but this process really helps me understand what my true max bid can be on any one player at the top of the auction to also fill the rest of my needs, and plays a big part in ensuring you spend your money wisely and don’t end up leaving with a significant amount of cash.
This is something I’m having trouble wrapping my head around and you touched on in in this piece, but perhaps you can elaborate a little more: paying more at the auction for a player well beyond his perceived value. I think I understand the idea of inflating Cole to $50 based on your teams’ needs, plus I get the league inflation aspect. What I’m having trouble understanding is that you’ve determined Cole is a $40 player in this league; how or at what point do you say this is ridiculous and I’m prepared to pay 55+ for a player that will generate 40 in value. Intentionally getting negative value is something I can’t wrap my head around. Sure he could have another insane year and earn 55+, thus making the auction moot, but if you KNEW you were overpaying, why do it? I guess it comes down to availability. You determined your team needs an ace and you have the money to spend. At some point you cannot expect every roster spot to be generating positive value, right? I guess you’re paying for production, even if you’re over-paying.
Maybe it’s one of those things where guys like Cole and, say, Acuna are worth overspending on because their floor point value might actually be bankable (even if it’s less than hoped for) while there might be some room for more value. Guys like Yamamoto may not be worth overspending on because he could be a bust, or someone like Lane Thomas might be a one year wonder. Overpaying is never ideal, but if one is to try and at least fortify their end result in some way, might as well waste some money on at least a 75% return.
I am sure others who budget religiously and effectively might have a different or more detailed response. I tend to be a bit skeptical about projections, so I lean more towards gut feeling and auction flow.
To me, at the end of the day, you win by maximizing points in your lineup. The best way to do that is to have great values because 10 players worth $250 that only cost $100 will score you a ton of points AND leave you cash to go buy more production. But at some point there are diminishing returns to value. If you have a strong lineup and need a SS, you might be better off with a $70 Betts than with a four players at $15 each worth $20 each, because they might not be in your lineup very often. Roster construction comes into play here. If you’re building from scratch or need to fill out half your lineup, those values are likely the better play. But sometimes that’s not the case. Sometimes you just want to get max production in one or two spots.
Inflation isn’t just league context but also team context. If one team is keeping 24/27 roster spots and still has $100 to spend they are going to drive up the prices on the top players but not drive up the prices as much on less expensive guys.
That can impact the shape of inflation a bit but if that team goes overboard on the top guys on the board, the rest of the league will end up with even more to spend on lower tier players. Sometimes that will mean inflation is concentrated on top players, but it’s just as likely that the team with $100 bullies the room by paying 10% more for three stars because no one else pushes them higher and the overall 25% inflation gets spread around the rest of the player pool.
Prior player bias could to be another factor. By that I mean a player that an owner cut at a higher price hoping to get them back in the draft at a lower price. That owner may still be willing to overpay, just not pay more than the price they cut them, since that would still seem like a relative value. An example would be cutting a $41 Machado, expecting you could get him back for less at draft. Machado may be valued at $29, but since you cut him for $41, you might be willing to overpay up to $35 figuring you have saved $6 to continue to own him even if you are overpaying by the same $6.