ottoneu Arbitration Guide
ottoneu is now officially ready to provide you with something baseball-related to do on post-season off-days or less-than-tense games. You may have noticed in the last 24 hours or so that ottoneu arbitration has begun. Every league homepage has an arbitration tab (some say “Arbitration Allocations” and some say “Arbitration Voting”) and owners are now free to go in and allocate or vote.
I’ve provided some details on these processes in the past (an outline of the new allocation rules, strategies for arbitration voting, a look at the process I used to determine my votes), but there are two things I haven’t covered yet: How the Arbitration Allocations tool works and strategies for how to handle your allocations.
I am not going to spend much time on the voting process (check out the articles linked above for more on that), but will remind those of you using this system of a few basics: You vote for one player on each other roster and whoever gets the most votes becomes a free agent. Each owner gets a $5 discount on the player voted off their team if they buy them back at the auction. You can vote whenever you want by clicking on the “Arbitration Voting” tab on your league page, your votes are blind (so you don’t know who else is getting votes), and once you vote for a given team, your vote is final.
For those who have switched to the new system, the tool is similarly straight-forward. If you click on the “Arbitration Allocations” tab on your league page, you will see a drop-down menu showing all 12 teams in your league. Once you pick a team (other than your own) you will see a table with five columns: Name, Original Salary (the player’s 2013 salary assuming no allocations added), Other Adjustments (allocations made by all owners other than yourself), a column of drop-down menus where you can assign your allocations to that team, and New Salary (2013 salary including allocations). If you visit your own team’s allocation page, you see the same info but with no column of drop-downs, so you can track who is receiving allocations and how much.
Here’s a quick example: Let’s say someone in your team paid Mike Trout $12 this year. You go to that team’s page and every other owner in your league has allocated $2 to Trout. You make a $3 allocation to Trout. Next to Trout’s name, you will see an Original Salary of $14 (his pre-arbitration 2013 salary), Other Adjustments of $20 ($2 per team from each of the 10 team’s not counting you or Trout’s owner), $3 in a dropdown (your allocation), and $37 (Trout’s 2013 salary accounting for all allocations). Pretty simple, right? Let’s say that in a week it is announced that Trout needs surgery and is going to miss half the year, so you want to change your allocation from $3 to $1. If you go back to that page before 11/16, you can do just that. The allocations do not lock until the end of the arbitration process. Pretty simple, but if you have any questions, you can ask in the comments.
Now that you know how to use the tool, here are three strategic considerations that will help guide my allocations:
1) Allocate early, allocate often: I plan to try to get my allocations in for all my leagues in the next week to ten days. Nothing locks, so I have no expectation that this “first draft” will be final, but by getting my allocations in early, I increase the amount of information other owners have to make their allocations. I also want to encourage other owners to act early so I can go back and make changes in reaction to their input. In one of my leagues, I know I want Paul Goldschmidt to go up a decent amount, but not more than $10 or so. I will likely allocate $2 to him early, but go back and adjust – if no one else hits him, I may add a third dollar. If everyone else hits him, I may take one of those dollars back and re-allocate it. In my mind, in an ideal scenario, every owner allocates during week one and then adjusts over the next few weeks, so that we can all react to each other and end up in a reasonable equilibrium.
2) Keep Players Keepable – but Just Barely: My goal is to make owners keep all of the dollars I allocated to them. If owners in my league, for example, allocate $20 to a guy who becomes a candidate to be cut, I will consider myself fortunate. I will effectively avoid the penalty of having $20 added to my salary number since I get to just cut that money loose. Similarly, I don’t want other owners to be able to easily cut loose the allocated dollars. Instead, what I want is to take a guy who should be kept at $25 and cut at $26 and make him cost $23 or $24 – enough that the owner keeps him this year, but has a really tough choice in subsequent seasons.
3) Avoid Prospects: Except in an unusual circumstance (a very weak or very prospect heavy roster), I do not expect to allocate to prospects. Assuming you agree with #2 above, my 2013 is impacted based on the total dollars allocated, not the dollars per player. If my roster has $250 of keepable players and you turn that into $275 of keepable players, it makes no difference in 2013 which players you allocated to – I have the same set of guys at the same price if that $25 got added all to one player I keep or to four players I keep. With this in mind, allocating to a prospect is way too risky.
Let’s use Wil Myers as an example. Let’s say he costs $5 in my league now. If we make him cost $10, there are two possible outcomes – one, he is a star and we end up allocating another $20 to him after 2013. Two, he is a bust and gets cut anyway (yes, I know this is a vast over-simplification). If the second case comes about, the owner cuts Myers after 2013 and the $5 we allocated to him goes away. If instead those $5 were put to a more stable player, those allocated dollars stay with the owner longer and impact his team more. As an owner, I would much rather have other owners put money on my prospects, who very well may turn out to be busts and get cut anyway – you are basically giving me a 50-50 shot that those allocated dollars go away after one year. If I would rather have my prospects hit, then I am not going to hit other people’s prospects.
A long-time fantasy baseball veteran and one of the creators of ottoneu, Chad Young's is the Managing Editor for RotoGraphs, and can be heard on the Keep or Kut Podcast. You can follow him on Bluesky @chadyoung.bsky.social.
good guide, I have been following these rules in my own leagues, and I’ve seen some questionable allocations.
A couple people have allocated money to players where I was on the fence about keeping them, and now they are likely cuts. That really is a great scenario for owners because they are able to avoid the penalty altogether.
The goal is to find the players where it will have the biggest impact.
$5 Encarnacion? $13 Trout? $15 Harper $10 Matt Moore? These are some examples of guys that are usually undervalued in all leagues. I have a list of players that in general are undervalued in EVERY league i’m in and for the most part are good targets. (Harper is $39 in one of my leagues, Matt Moore is $28 as exceptions to my general strategy) Those are players that can very likely be kept for the next 3 years at least, find the best keepers in your league and target them.
If you spend your $ on players the team then can cut, you really let them off the hook.
I think this is spot on. You want to hit players that the owner is practically 100% sure will be kept for 2+ years, so those allocated dollars either stick or force the owner to give up a guy they didn’t want to give up. What you want to avoid is someone who could get cut after next season even without any allocations, and to me, every single prospect falls into that camp.
But what if your goal isn’t to make another owner pay more but instead to make a player you really want available? For example, say an owner has Ben Zobrist at $32 and you are reasonably certain that if you allocate $3 and push him to $35, then that owner will cut him. Now you have the opportunity to sign Zobrist (albeit competing with all other league owners) where you wouldn’t have before. It’s a fairly small and unguaranteed reward whereas increasing a single owner’s payroll by a few bucks is a smaller (but more guaranteed) reward.
I think each owner will have their own costs/benefits to weigh, but I guess I just disagree with your suggestion that the keeping player keepable is always the best strategy.
Reading first thread of comments above, I want to add that it seems that you might be focusing too much on hurting the other owner versus benefiting yourself (and FYI, I’m not convinced this is actually the case- just opening it up for discussion…)
I am not sure those two things are mutually exclusive. ottoneu is a closed system – there are $4800 to go around and 480 roster spots, and every player another owner keeps and every dollar that owner spends is a spot he can’t use or a dollar he can’t use to get a player I want.
I actually don’t think you CAN directly help yourself through allocations – forcing Zobrist into the auction just gives you a chance to overpay for him. This is where the winner’s curse in auctions comes into play – if you do get Zobrist in your scenario, you are, almost by definition, going to overpay to get him. Which means that the “reward” you are going for is to overpay for a player. Now, if you really truly believe that your team is a Zobrist away from a championship, that is fine. But if that is the case, you are also a Cano away. Or Pedroia. Or if you are using Zobrist in the OF, a Braun, or a McCutchen. And while not all of those guys will be out there, some of them will. And your best chance at getting those guys for close to fair value is for as many owners as possible to enter the auction with as few dollars as possible available to spend. The strategy you are suggesting implies a decision to fixate on one player and that is a recipe for disaster in ottoneu, as it leads to overspending and draining your most precious resource – cap space.
I think the real goal here is to make the owner feel the pain of your allocation for as many years as possible. In my mind, the best way to do this is to drive up the price of a guy he is going to keep, so that his salary figure goes up and stays up. The next best way, I suppose, is to force him to cut a guy he was planning to keep. My real point is not to risk allocating dollars to guys he may have already decided cut (in which case you have done him a favor by wasting your allocation) or to guys who have a reasonably high likelihood of not being worth their original salary in a year or so anyway (hence my aversion to prospect allocations).
At the end of the day, if I have a $32 that I think is near his real value, and people allocate $3-$5 to him, I am thrilled with this development. And I am not willing to make an allocation to another owner if I think having that allocation made to me would make me happy. Also worth noting – this is year one of this process, so I am sure everything I am modeling in my head will have endless unintended consequences. So I think this kind of debate is probably helpful.
This is more what I am interested in and here’s why I think this is a good strategy.
Ottoneu allows for only 22 starters at a time so there is some value in “overpaying” if it will give you better starters.
“Overpaying” gets the scare quotes because I’d rather pay 46 and get to start Carlos Gonzalez then pay 22 for someone at a better “value” who is of much lower quality.
Finally, I think that a real issue is how to value players in an Ottoneu world.
Standard single league roto (12 x 23) drains the hitting pool clean and digs fairly deep into pitching. It’s easy to essentially say that the bottom 10 hitters you draft in such a league have no chance of being worse then 10 hitters not drafted.
Hence prices quickly get optimized to within a few dollars of each other.
Fast forward to Ottoneu and it’s relatively shallow approach (shallow in terms of rostered major leaguers needed to start on your team (12×22 out of 23 x 15) and now there are $1 Ottoneu major leaguers who are vastly worst than unowned players. Add in the fact that teams may trade salary cap room (something I’d like to see as an option to turn off) as well as the fact that some teams keep room for hot free agents in their cap, some roster large amounts of prospects versus others who prefer to prospect at the minor league level — and you are left with a very difficult universe to value.
And since the universe is difficult to value, star players are somewhat as valuable as what you pay for them.
So even though my league is in the land of dollar allocation, the first thing I ask myself when I look at a team is “Does this owner have someone I would prefer to start over one of my current starters who is close to what I think he will keep that player for?”
If so then that player is likely to get my $$$.
I would like to own Goldschmidt and Harper and I currently don’t so both of them are going to get $3 because I would LOVE to overpay for either one of them next April. And where will that “overpayment” come out of? Well, instead of having a reserve of $40 for hot call ups during the season, I’ll have $20 (NOTE: I’m subtracting the overpayment cost here not the total cost of getting Harper or Goldschmidt on the FA market).
I’m not completely against the “make them keep paying those dollars” idea.
It’s just not as important for me as getting the best 22.
If a team has no player that meets my push them off motif then I fall back to make them pay.
It’s not a strategy I’d use personally, but I think you raise an interesting point
I’ll stick with your example for now:
If he was willing to keep Zobrist at $32, he’d probably be willing to keep Zobrist at $35, and if not then he’d very likely be willing to bid at least up to $32 in the open market to reacquire him since he was already planning on paying him $32.
That means your best case scenario is you used your allocation money for the opportunity to acquire a player at a price higher than everyone else was willing to pay. Is that really the best way to use your arbitration $$?
What did you mean by nothing locks? I went through each team, but had a dollar left. I can now no longer go back and add to a team I already allocated to. Is this a glitch?
There seems to be a glitch where the system thinks you have allocated too much if you try to add to an existing allocation. We are trying to figure out why, but in the mean time, if you zero-out the allocations for the team you want to add to, and then put the allocations back, including the dollar you want to add, it should work fine, as long as you stay under the $3 per team limit.
For example, if you previously allocated $1 each to two players, and want to add $1 to a third player, set the original to players to a $0 allocation and hit save, then enter $1 for all three of the guys you want to allocate to and hit save again. Should work fine.
That didn’t seem to work either. It just won’t let me spend that last dollar. In theory, we should be able to go back and make changes after hitting save though, correct?
yes, you should be able to go back and make changes even after hitting save. Have you assigned at least $1 to each team? And you are not trying to put more than $3 on that one team, right? If that is the case, zero-ing out the allocations, hitting save, re-entering them and hitting save again should work fine. If you are still having issues, can you email help -at- ottoneu -dot- com? put “attn: chad” in the subject and Niv will get it to me.
Thanks. That was weird. It worked after I zeroed out all the teams.
Thanks Chad. I appreciate your openness to article suggestions. Unfortunately, my league is arbitration voting (I didn’t even realize there was another format), but this is still very cool if I ever join one with allocation.
Don’t like the new system. You work hard, maybe a few years to get a good team at decent prices to make a run at a championship with a few high priced adds and it all gets blow up by this process. I voted against it in all my leagues and quit two because of this.
My personal opinion is that the better leagues are patterned after real baseball. This is too much like fantasy land. Poor owners are rewarded with dollars that they can screw the better players with. Hell half of them aren’t playing by mid year anyway and are dropped. Yet they have a say in who the better teams will be. Count me out. Some commissioners just decided to switch without a vote. There are bigger problems to to fix in some of these leagues than an arbitration process that worked just fine. Just sayen…