In Defense Of Slow Drafts

Most of you are probably familiar with the concept of slow drafts. Even if you’ve never seen one in action, it’s a slow… draft. Ya draft slowly. Got it.

As a writer, I’m contractually obligated to explain it in excruciating detail. Instead of allowing one to two minutes per pick, a slow draft grants owners a much longer period – often three or four hours. The clock usually “sleeps” during the overnight hours (picks can still be made). I guess that wasn’t too excruciating.

The raison d’être for these languidly-paced drafts is manifold. They’re relatively easy to do via email or other non-fantasy electronic communication (several platforms like FanTrax and CBS also fully support slow drafts). You don’t need to herd every owner into the draft room on the same day and time. Instead, the long pick times are meant to give everybody an opportunity to make their selections around whatever life is throwing at them. And since most of us have fancypants phones these days, we’re constantly connected to the draft room. If we have time to step into a bathroom stall between meetings, we can make our picks on a timely basis.

In my experience, slow drafts are best indicated for leagues that roster a large number of players and/or have many teams. Any commissioner can intuit just how hard it is to schedule a draft for more than say 14 individuals. Even 12-teamers are an exercise in frustration. A slow draft counteracts this administrative nightmare. And when we’re reaching into the deep corners of the player pool for a Mark Payton, Brandon Bailey, or a 16-year-old big bonus IFA baby, a little extra clock time gives owners the opportunity to adjust on the fly. Nobody likes making panic picks.

The Rub

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Lately, I’ve seen mounting evidence of frustration with slow drafts. They do have one notable weakness – they’re, uh, slow. And somebody is almost always villianized for moving particularly slowly. Pressure builds for all participants to make their picks as quickly as possible.

There are many reasons for being slow. Some people just have a lot of shit going on in their lives. They can’t prioritize a draft for the 15 to 30 days it runs.

When I have a co-manager, I seek to reach consensus before pulling the trigger. I know I’m a bit domineering as co-manager so I try to be mindful about including my partner in as many decisions as possible. Depending on how responsive they are, this could take anywhere from a minute to several hours. If they’re… slow… I’ll start the process early, when we’re still a few picks away. That doesn’t always help.

A minority of owners don’t research their picks until they’re on the clock (I’m occasionally guilty of this). Most owners crave preparedness and have a plan in place for most of the draft. Some (me again) prefer to remain flexible and unanchored to specific players. At other times, a manager’s queue unexpectedly empties and needs to be refilled. This is an innocent-enough reason for a temporary hold up.

A few especially vilified individuals view moving slowly as a strategic advantage. The more time you spend on the clock, the more likely you are to benefit from breaking news such as Wilmer Flores signing with the Giants or dodge a now-redundant Randy Dobnak. It’s a dubious-yet-undeniable benefit since waiting can also spoil serendipitous timing.

The first two scenarios and others like them should be tolerated by all owners. While it can be frustrating when a couple owners use more of their draft time than the rest of the league, this is a feature of the format. It’s designed specifically to accommodate these obstacles.

If there’s evidence of an owner intentionally drafting slowly, we can consider a couple “fixes.” First, if it’s a friendly league (i.e. a buy-in under $150), then a simple appeal might be sufficient. For example:

Hello [offender],

There is growing frustration with your intentionally slow pace of picking. While I recognize you might perceive a strategic advantage to selecting slowly, I’d like to remind you that the intent of the slow draft is to accommodate individuals who need more time – not to help you maybe catch some lucky breaking news. Everybody is expected to make a selection as soon as they are ready.

If you are unable to speed up, I’ll have to change the rules for future drafts. I’d rather not do this.

Signed,

The Dictator Commissioner

One rules-based adjustment is to implement an overall clock. For example, in a league where teams select 50 players, everybody gets four hours per pick and 50 hours total. Once all 50 hours are used, they must draft from a queue. So participants can strategically use more than an hour per pick as they need it, but they have to move quickly in aggregate or risk falling into autodraft. (h/t somebody on twitter whose message I lost).

Less clean options include penalties and/or rewards based on average draft time. For example, teams that average less than 30 minutes on the clock (excluding overnight) get one extra lottery ball for the draft. Teams that average over 90 minutes lose half their lottery balls.

A final option is to simply accept that some people will try to game any set of rules. While a rare few might take an agonizingly long time sitting idly for miraculous news, most managers will be courteous and pick when ready. The draft will end. It only feels like it’s gone on forever.





You can follow me on twitter @BaseballATeam

10 Comments
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BortkyMember since 2020
6 years ago

I play Scoresheet and I like my slow draft. Everyone get’s about 2 to 2.5 hours per pick and the pick times are clearly laid out ahead of time so you know exactly when your pick will be. This allows me to stay nimble in my drafting while also double checking the latest news so I don’t draft people who are hurt.

Drafting is one of the most fun parts of fantasy and doing it slowly allows me to continue that excitement over a couple of weeks instead of a few hours. My league mates and I banter pick choices and share our thoughts about certain players as they come which helps us all become just a little more obsessed with baseball.

ResumeManMember since 2016
6 years ago
Reply to  Bortky

The thing is that with Scoresheet, while the draft is slow, it’s steady. It takes place on a set schedule, and owners can’t deliberately slow down (or for that matter speed up) the pace of the draft. What Brad appears to be referring to is more open-ended selection where the owner makes his pick when he makes his pick.

I agree with you that the SS method is excellent, allowing plenty of time for thinking through (or second guessing lol) your picks while not allowing anyone to screw with the schedule.

jdelaneyMember since 2019
6 years ago

Slow drafts are funny, each with a life of its own. Love when some start days after others and pass the pre-existing draft rounds of the first draft in a couple days.

Slappytheclown
6 years ago

Unfortunately with yahoo I’ve experienced that most slow drafts are done on the message board, which is a pain. Is there any service that exports the player pool, allows you to choose keepers and set up the draft and then import them back to yahoo, or at least store the results? I would pay as commissioner for this service but not enough demand I guess.

FRLMember since 2016
6 years ago
Reply to  Slappytheclown

We use Yahoo and track the picks in a shared Google sheet that anyone can update and reference as we go along. The draft results can be updated incrementally (manually and usually at night) in Yahoo and the player pool will be updated.

psychobunny
6 years ago
Reply to  Slappytheclown

We use yahoo without issue. Draft gets done away from yahoo, if your league doesn’t have anything handy, I’d set up a discord channel, you can have multiple sub-channels going, one for draft picks only, one for chat, etc, and the commish just enters the picks at yahoo as we go. And none of this 3-4 hours and pause overnight silliness for us. We only start getting unhappy if someone goes beyond 24 hours with no pick, and with people in wildly varying timezones, there’s no overnight. We roster 480, typically keep ~200, and drafting ~280 players takes us 3-4 weeks.

lesmashMember since 2017
6 years ago

I play in one league that uses a hybrid system, and most owners have come to appreciate it.

12 keepers per team
6 rounds of slow drafting (with time slots for each pick so no surprises) spread out over a week
12 rounds done on-line on a Sunday afternoon, 1 minute per pick

Your team’s core is your keepers plus the players selected while slow drafting. If you are not available on draft day, well, at least you are only trusting the queue or a league-mate with rounds 19 – 30.

bluerum29
6 years ago

The keeper league I have been in for the past 18 years uses a slow draft. The rules of it have been adjusted over the years and we now sit at 4 hours per pick. For the longest time we were a 10 team league, but in recent years it has been 10 teams. The slow draft has always been one of my favorite parts. The time during the draft provides opportunity to analyze other owners rosters and analyze their needs as well as your own when deciding on who to pick and who to wait on. We have also at times had draft pick trades during the draft. Being able to continually research players and how they are performing during spring training or how their injury is progressing leading up to opening day can also help when it comes to flip of the coin decisions between players during the draft.

lemurineMember since 2017
6 years ago

Life moves too fast anyway, good to force it to slow down a little.