On Surplus and Inflation in Keeper Leagues

The ottoneu keeper/cut deadline is less than two weeks away, and the ottoneu communities (official and unofficial) are buzzing with discussions about the keep/cut line of specific players and general keeper strategy. I’ve noticed some confusion regarding the definitions and implications of surplus and inflation as it relates to keeper decisions, so I’m here to explain as best as I can.

As the creator of the ottoneu Surplus Calculator, the concept of surplus is one that I’ve thought about ever since I played in my first auction keeper league almost ten years ago. For others, their only exposure to the term is the Surplus Calculator, and I wanted to make some clear distinctions between what surplus refers to on that tool and what it means in general. Surplus, in the broadest sense, is strictly the value of a player above and beyond their salary. To put it another way, a surplus asset is one where their expected production exceeds their cost. Do you own a $20 Kris Bryant? That is a surplus asset, though the specific amount of surplus depends on how much you think Bryant is worth. On the Surplus Calculator player worth is defined by the pre-loaded dollar values (currently based on Steamer), but just because a player shows as a surplus asset on the calculator it does not mean that every owner in your league will agree.

To reiterate, defining a player as a surplus asset hinges on whatever dollar values you are assigning to that player. Maybe that’s the values on the Surplus Calculator, maybe it’s those generated by the FanGraphs Auction Calculator, or maybe you’ve created your own values. One owner might think their player has $10 in surplus, while the rest of the league considers that player a questionable keeper value. Another term that is often thrown about by ottoneu owners is that of a par asset. A par asset is simply a player who has very near to $0 in surplus value. 

Now that we have laid the groundwork for what surplus means, why do we care? Well, in keeper auction leagues (like ottoneu), teams will generally keep their surplus assets and cut any negative surplus assets (those worth less than their salaries). That almost always means that the league as a whole has keepers that have salaries much lower than their actual worth. That disparity between the value of kept players and their cost/salary results in auction inflation. Auction inflation is the premium (typically expressed as a percentage) the league has to pay at auction to acquire a player. Simply, the effects of inflation mean that there is less talent available at the auction than there is money to spend.

Let’s look at a practical example in order to illustrate how to calculate inflation and what it means at auction. Based on my article from last year, the average FanGraphs Points league had 291 kept players with $3,252 in salaries and $3,453 in worth (based on my ’16 personal dollar values), so let’s assume our league mirrors those averages. In order to calculate inflation you need to find the remaining salary that can be spent at the auction, and the remaining dollar values left to spend that money on. Since ottoneu leagues have a $400 per team salary cap, the league would be expected to spend $4,800 total (for the purposes of this article I’m ignoring the fact that teams typically don’t spend all their money at auction). So if the average league had $3,252 in keeper salaries and $3,453 in keeper worth ($201 in league wide surplus), that leaves $1,548 ($4,800 less $3,252) in money to spend at auction on $1,347 worth of players. To find the inflation rate, simply divide the remaining salary to spend by the remaining worth, which in this case is $1,548/$1,347, or 1.149, which means this league has 14.9% inflation.

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We have just calculated the auction inflation rate based on keepers, so we now know that at auction the league in aggregate will need to spend 14.9% more to acquire a player than they would in a league with no inflation (or a first year auction). Another way to express inflation is to represent the amount of value $1 will purchase at auction. If we take 1/1.149 (our inflation calculation from the last paragraph), we get approximately .87. That means that for every $1.00 spent at auction, $0.87 in value is expected to be purchased We can use that to adjust our dollar value sheet to properly account for inflation.

Making keeper decisions gets a bit more complicated when you try to account for inflation. Let’s say your league is two or three years old, and you expect there to be close to average inflation (15% or so for ottoneu FGPts leagues), should you keep a player with a $30 salary that you think is worth $28? Using a pure surplus strategy would suggest that the answer is no, but if we expect 15% inflation then that $28 player would be worth $32 at auction ($28*1.15), making that player look like a decent keeper after all. The implication for keeper decisions in leagues with inflation is that often it makes sense to keep a slightly overpaid player as long as that keeper premium is less than expected inflation.

There is a lot more that can be written about more advanced applications and strategies related to surplus and inflation in auction keeper leagues, so consider this just a ground level introduction. If you have any questions please feel free to leave a comment!





Justin is a life long Cubs fan who has been playing fantasy baseball for 20+ years, and an ottoneu addict since 2012. Follow him on Twitter @justinvibber.

21 Comments
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GriffeyForever
9 years ago

Hope this ends the confusion once and for all .

Manny RamirezMember since 2016
9 years ago

Quick question- do you think that inflation increases or decreases, the longer a league goes on for? In your example of 15% inflation for a league 2 or 3 years old, do you think that 15% figure will increase or decrease in subsequent years? Just curious, because I’m in an idiosyncratic auction keeper league where the draft is occasionally unpredictable.

Joe DouglasMember
9 years ago
Reply to  Manny Ramirez

I think inflation as a whole increase specifically because of what Justin refers to above. However, I have had specific scenarios where inflation in the auction decreased because too many teams kept par or overpaid players.

Joe DouglasMember
9 years ago
Reply to  Joe Douglas

Or to elaborate, inflation in the auction is not the *only* inflation. Inflation, as Justin points out, impacts keeper decisions as well. It is possible for inflation to effect keeper decisions in such a way that overall inflation increase even if auction inflation decreases.

The Real McNulty
9 years ago
Reply to  Joe Douglas

how does that work?

NoHayBanda
9 years ago

I’d be willing to bet it varies drastically between VoteOff and Allocation styles of arbitration as well. My guess is owners are likely to keep their star players regardless of a +$2 offseason bump vs a +$5 offseason bump, so allocation league’s inflation rises faster.

In addition, you know a handful of premium assets will be available in the VoteOff system, where an Allocation league might have a pretty barren draft. That changes the way I value money going into the draft.

Nelson S.
9 years ago

As my league goes into its 6th year, I find star players salaries are going up but then the low end goes down, and the entire league is heading in the direction of stars and scrubs. Especially since some top top stars (and prospects) are kept at negative value, at the auction tons of guys worth a few dollars are going for 1$. Is this common across the board?

RCMember since 2016
9 years ago
Reply to  Nelson S.

That’s been the case with my keeper league, now going into it’s 9th year. There are of course certain guys who are never kept and always seem to be the most expensive player at auction (looking at you Ryan Braun), but I think that’s due to the fact he was expensive when the league began, as opposed to someone having him at a low value and him slowly rising to his currently high keeper price.

Jon
9 years ago

“The implication for keeper decisions in leagues with inflation is that often it makes sense to keep a slightly overpaid player as long as that keeper premium is less than expected inflation.”

Of course. But it’s more interesting than that, because the decision to keep this player at a salary that’s greater than his (uninflated) value in turn decreases inflation.

Unless there’s very little money left in the auction, in which case it can increase inflation!

And then, the other keeper decisions need to be reevaluated in the context of this player being kept…and so on.

In theory, it never ends. In practice, I find it’s close enough if you calculate your first pass by counting the no-brainers (i.e. salaries less than uninflated values). Then add more guys who, like you mentioned, still have a net positive value, given the first pass inflation rate. That should get you close enough.

And of course, this is all just to compute the “pre-freeze” inflation, which you need in order to make preseason trades.

Once everyone submits their keepers, you can calculate the exact inflation, and that’s easy.

The Real McNulty
9 years ago
Reply to  Jon

this is not true. If you keep a player above his non-inflated cost, but below his inflated cost, league inflation will increase. The inflated cost is the new currency, the going rate. If you grab a player below that going rate, inflation will increase.

Let’s say you only have two players available in the draft pool, two guys who are valued at $30 pre-inflation, and $60 post-inflation. (This means there are only $120 auction dollars in the league remaining)

If you keep one of them at $40, the other player will go for $80.

lostatlimboMember since 2017
9 years ago

Great article Justin! Took me a few seasons to really get a grasp on these concepts, but you’ve explained them very clearly here.

The one thing that throws this off however is in draft inflation, since managers don’t use their full budget and end up spending more and more as the draft goes on. It’s almost like you have to go on zero inflation initially and then up to 30% in the waning moments of the draft.

Or maybe that’s more indicative of the quality of competition.

The Real McNulty
9 years ago
Reply to  lostatlimbo

It is mostly due to the quality of the competition, but I find people unwilling to fully trust their inflated numbers at the beginning of the auction.

RCMember since 2016
9 years ago

One thing I’ve noticed is that the inflation % doesn’t appear to be uniformly distributed across the draft. For instance, if inflation is 15%, the $1 guys aren’t going for $1.15….they are still $1. What tends to happen in my experience is that the extra money is allocated even more than 15% to the most expensive players on the board, will the cheap guys remain cheap. The middle tier is the only place where the current inflation % really seems to apply.

Nelson S.
9 years ago
Reply to  RC

Agree 100%. Also have prospects worth 0$ going for 3-5$. Infinity% inflation!

Jim Melichar
9 years ago
Reply to  Nelson S.

Yup, upside and small perceived standard deviations around expected outcomes drive the inflation up on particular assets.

Jim Melichar
9 years ago
Reply to  RC

Yes, it’s helpful to define the curve for your league. Most are exponential (some leagues more than others depending on the personalities) and it’s helpful to model your inflated values accordingly. i don’t play in an ottoneu league specifically but a league enough like them to know that curve is essential for making rational decisions pre and intra-auction.

underwigMember since 2016
9 years ago

Thanks. It’s great food for thought and sheds a lot of light on the cut process for me as well as pre-cut trading. The thing I struggle with in reference to the surplus calculator is the amount of time needed to make the salaries accurate. The player values coming in aren’t very accurate in my opinion, even for pre-inflation values, so you would need to manually adjust about 50% to really get a sense of what you’re looking at. It does however, get the superstar players pretty accurate and tells you who has a major surplus on star players. It’s the median players that are a bit out of whack. It seems like it would be so helpful if someone would sit down and really put an educated value on the median players. I know it’s subjective, but only to a point. The Bundy’s, Teheran’s, Happ’s…… robbie Ray is listed at $24 … Odor is at $8 while Holiday is $22. fangraphs pts value, that is. What if 3 or 4 educated ottonue nerds sat down for a day and came up with accurate values together – mixing stats, hype, and common sense to come up with more accurate median to low player values. That way the tool would be really accurate upon first use. Maybe I’m just being lazy and the fun is in doing your own values? Curious to know your thoughts. I think the tool is awesome and I have learned a ton from your articles. I do really well in Dynasty leagues, but haven’t had a lot of success at ottonue in my 3 years here. I should have read the surplus concept 3 years ago. 🙂 ottonue is different than any other leagues and therefore needs it’s very own strategy,.

eldurkoMember since 2017
9 years ago

In the past, I’ve built and refined a ranking methodology that’s mostly z-Scores (and subsequently figure out $ per unit of production and then salaries). This year, I added actual salaries in and then created a loop that took every player that was over priced, and threw their salary back into the pool and reran, until no one was getting kicked to FA anymore.

Was pretty interesting then to see how that salary inflation can change a guys true value (based on z-score) and his market value (based on the amount of money on hand and the units of production available on the market).

Bobby MuellerMember since 2016
9 years ago

One approach to inflation I’ve used the last few years is figuring inflation for hitters, starting pitchers, and relief pitchers separately. In the keeper league I’m in, the inflation rate for hitters is higher than for pitchers. Also, we changed from saves to saves+holds and that cut the inflation rate on relief pitchers.

leiferMember since 2020
9 years ago

I think one reason that it seems like people keep more players than they should is that people value players differently and that they will have aquired those players that they value more highly than the concensus.